Not literally. We say there are wonders anywhere we find magical stones with hieroglyphs which can summon the dead and p
Or should that be with-OUT items? Of course, most games have items in one form or another, and it would be especially la
Much contemplation around the map system led me wondering if it was necessary and too much for an interactive story. Aft
Originally, we had a conversation system that would progress the story and allow exploration. But the conversation syste
You would probably only get the pun if you were a programmer. To non-programmers, let's explain: Most of our databases h
We do not have to be interstellar travellers, by any means. But we do need to know the world we live in before we can em
In StoryDev, you will be able to create Journals, which are effectively an indication of your progress in the story. Thi
Where do you begin to understand story design in a video game, with choices that all branch out and these decisions affe
The editor; the almighty content editor; the amazing stupendous creation of unstoppableness. Okay, it could look better.
No, not literally from debris to machine. But it can be an art to perfect the engineering of software performance and cr
Object-oriented code has its merits and when it was first established, it was designed with the goal of simplifying a lot of the nuances of procedural code.

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