Since the last article on Simulations, not much has unfortunately been done. Although the bank holiday weekend allowed f
That's right, we are tracking a whole bunch of data for OUR convenience. It is meta data relating to... wait for it... o
If IDEs (Integrated Development Environments) have debuggers, the ability to track variables and check performance, why
StoryDev is really starting to show it's true form. Our conversation system involves much discussing, and in this articl
This is an example of when programming can be enjoyable. You've got a problem you need to solve which, in this case, is
Let's discuss the less interesting system first. Achievements. We get it in every game, and there seems to be an inheren
Not literally. We say there are wonders anywhere we find magical stones with hieroglyphs which can summon the dead and p
Or should that be with-OUT items? Of course, most games have items in one form or another, and it would be especially la
Much contemplation around the map system led me wondering if it was necessary and too much for an interactive story. Aft
Originally, we had a conversation system that would progress the story and allow exploration. But the conversation syste
You would probably only get the pun if you were a programmer. To non-programmers, let's explain: Most of our databases h
We do not have to be interstellar travellers, by any means. But we do need to know the world we live in before we can em
In StoryDev, you will be able to create Journals, which are effectively an indication of your progress in the story. Thi
Where do you begin to understand story design in a video game, with choices that all branch out and these decisions affe

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